
The iconic skater goes all green-screen with a stunning new look in OlliOlli2: Welcome to Olliwood, plucking you from the street and dropping you squarely in the middle of the big screen’s most bodacious cinematic locations! Rack up the biggest and coolest combos along the way then time your landing to perfection to rule the Leaderboards. Not enough for you? Complete all Challenges to unlock the super skilful RAD Mode! Making it’s Nintendo Switch debut, OlliOlli mixes addictive one-life gameplay with over 120 tricks and grinds to pull across 50 deviously crafted Levels, 250 Challenges, Spots Mode and Daily Grind.
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Still, it’s a great game.With over 75 Awards and Nominations including BAFTA Best Sports Title 2015, OlliOlli: Switch Stance includes both OlliOlli and OlliOlli2: Welcome to Olliwood - bringing together the defining Skateboarding Series of this generation! However, without a controller, I can’t say you’ll get to experience the game at its best. If you have a controller, do pick this game up. Chaining together different stunts is satisfying simply because of the timing and precision required, and the haptic feedback from the controller does well in adding a level of immersion to the game. OlliOlli2: Welcome to Olliwood is an extremely fun game. Each level also came with five challenges for you to fulfill, as well as a score keeping track of your performance for each level. The main goal in every level is to skate to the end, where a cheering crowd will greet you as you made it to the end. Conversely, nothing feels better than doing a flip onto a rail, skip onto a bench, grind across the top of a signboard and stick a perfect landing. Your little pixel avatar stumbling and fumbling about and the controller buzzing in complain is punishment enough without getting a big fat zero for your efforts. Nothing sucks worse than chaining a whole series of grinds, flying off the last rail with an ollie and miss the landing. It looks like a sewer tunnel modified into an indoor training facility for skateboarding.Īfter performing a stunt, you’ll need to time your landing properly.
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The start of each tutorial level shows you how to perform each trick, before putting you into a level specifically made for practicing that trick. It’s nice to have a series of maps meant to practice a particular mechanic before you go on to the actual maps and having to chain multiple different tricks and moves in the real world. I personally find them extremely good as a warm-up before starting a session proper. When you first start the game, it puts you through the tutorial levels so that you have some grasp of the basics. It is, after all, made to be played with a controller. Looking at how they are performed with a joystick, I really don’t want to try playing this with my arrow keys. The Tricktionary shows you how to perform each trick. It is something playing on a keyboard can never replicate. From the soft humming burr as you skate along the walkway, to the crisp, brief buzz when you land properly, to the harsh rumble as you brake with your face, the vibrations add a lot to the feel of the game. The game recommends using a controller, and I say it’s well worth using one just for the haptic feedback alone. Being rather bad at games and having the patience of a toddler, I tend to drop games out of frustration, but this game got me playing despite smashing head-first into the ground time after time. Even when the first level already gave me a lot of trouble, I still liked it. In the meantime, I am having a blast with OlliOlli2. I would have played that first to see how the series started, but for some reason the game didn’t play nice with my computer, so I’ll probably have to get that fixed. The more perceptive of you may have noticed that OlliOlli2 is a sequel. OlliOlli2: Welcome to Olliwood is a 2D sprite-based skateboarding game. I never had so much fun smashing my head on the pavement before.
